Page:The chess-player's text book.djvu/16

4 player may. if he please, advance the Pawn two squares, as from l to f. The Pawn captures his adversary obliquely in advance of his square : thus, supposing the Pawn to be at l. he might capture an adversary if on squares g or i. The Pawn cannot move off his file of squares except to capture an adversary as described.

—The Knight has the most remarkable move of any piece on the board. He moves three squares in any direction from the one on which he is placed, and IS the only piece allowed to pass over the head of any other. The move of the Knight will be more easily understood by referring to the diagram : thus, supposing the Knight to he on a square p. he would move onwards, either to the right or left. to. i. or k or in like manner, in

DIAGRAM No. 2. 1 1 ! f 1 1 h i j h I 1 71 1 p '1