Page:The Theory of the Leisure Class.pdf/292

 "hoodooing" of the contestants or the apparatus engaged in any contest on which they lay a wager; or who feel that the fact of their backing a given contestant or side in the game does and ought to strengthen that side; or to whom the "mascot" which they cultivate means something more than a jest.

In its simple form the belief in luck is this instinctive sense of an inscrutable teleological propensity in objects or situations. Objects or events have a propensity to eventuate in a given end, whether this end or objective point of the sequence is conceived to be fortuitously given or deliberately sought. From this simple animism the belief shades off by insensible gradations into the second, derivative form or phase above referred to, which is a more or less articulate belief in an inscrutable preternatural agency. The preternatural agency works through the visible objects with which it is associated, but is not identified with these objects in point of individuality. The use of the term "preternatural agency" here carries no further implication as to the nature of the agency spoken of as preternatural. This is only a farther development of animistic belief. The preternatural agency is not necessarily conceived to be a personal agent in the full sense, but it is an agency which partakes of the attributes of personality to the extent of somewhat arbitrarily influencing the outcome of any enterprise, and especially of any contest. The pervading belief in the hamingia or gipta (gaefa, auðna) which lends so much of colour to the Icelandic sagas specifically, and to early Germanic folk-legends generally, is an illustra