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HEN the day arrives for the "Philosophy of Street Games" to be written, it is to be hoped that the writer will, at least, devote a chapter in praise of the philosophy and heroism of the persons whose daily fate it was to sojourn near the scenes of such deadly warfare as Tipcat, or even the milder operations of Skipping and Peg-top whipping. Fortunately for those of us who have to pass through small back streets, Tipcat is being rigorously regulated by the police: it ought, however, to be entirely abolished, except in parks, where, perhaps, it might be allowed to be played, as it is immensely popular amongst boys, and is in itself a highly interesting game. I have not attempted to describe all the games that are played in the streets. I have purposely omitted such well-known ones as Leap-frog, Tom Tiddler's Ground, Hop Chivvy, and the various running games which are played on the lines of Touch wood; and out of the countless games of marbles and buttons I have chosen two or three of the most popular and least complicated. To get a lucid explanation of the playing is by no means an easy business, partly because, no matter how retired a spot one chooses for the demonstration, a huge crowd of errand boys, bonnetless women, and loafing men is sure to collect round within a few minutes; and partly also because it is an extremely difficult matter to get the little performers to play slowly, and make the successive steps intelligible to an uninitiated person. If you ask, "But what is Pegsy?" they look at you for a moment with an incredulous grin, which implies that in their opinion you are an imbecile, and answer, nodding their heads with an air of conviction, "Why, o' course, P stands for Pegsy!" and from this position they are not to be dislodged.

Exactly how the traditions concerning games are preserved I have not, in spite of a good deal of inquiry on the point, been able to learn; but that they are handed down from father to son is certain, since an elderly man—a Londoner—who happened to be a bystander in one of my crowds, told me that he, as a boy, some forty years ago, played almost precisely the same games as the boys of to-day. What is perhaps more curious is the early age at which street children are initiated into the freemasonry—if one may call it so—of the games. One of the funniest incidents I met with was in connection with the game of Buck and Gobs, which I shall describe in a minute, and wherein a preternaturally acute little imp of five or six years old figures. He could not possibly, owing to the age of his next brother, have been more than six at most, and I was disinclined to avail myself of his services, upon which, however, he insisted. He was a wizened, fragile little being, and his hands were so tiny and his wrists so weak, that he had the utmost difficulty in making effective play with the stones, or gobs, as they are called. After he had dropped the stones some eight or nine times, I said to some of the bigger boys who were standing round, "Perhaps you had better show me," and remarked mildly to the small performer, who was still heroically struggling with the stones: "I don't think you are a particularly good player." He looked at me steadily for a moment, spat on his small hands, and said in the most languid manner imaginable, "I'm a deb'lish good player, I am!" After this he put a dirty twig into his mouth and regarded the operation of his seniors with great contempt, every now and again hurling scornful words at them, and regarding me with a threatening eye.

One of the most popular—if not the most popular—of all the pavement games, both with girls and boys, is "Buck and Gobs." Four stones, technically called gobs, and a large, round marble comprise