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Rh has a helper who obtains for the hero a sword, a cloak of darkness, and swift shoes, rescues a pair of scissors, and obtains the enchanter's head, while the hero wins a race by the aid of the shoes. According to Norwegian II. the hero and helper get a sword, a ball of yarn, and a hat, while the latter follows the princess and rescues a pair of scissors and a ball, finally obtaining the troll's head. In Simrock X. the helper secures three rods, a sword, and a pair of wings, follows the princess, and learns how to answer her riddles, emphasizing his knowledge by getting the wizard's head. Harz I. has the helper give wings and a rod to the hero, who flies with the princess and learns to guess her riddles, cutting off the monster's head. In Jack the Giant-Killer Jack obtains gold, a coat and cap, a sword, and a pair of slippers for his master, follows the princess, and secures the handkerchief and the demon's head, which are requisite to the unspelling. Finally, according to Old Wives' Tale, the helper, while invisible, slays the conjuror, and so obtains the princess for his master.

It will at once be recognized that all of these variants are of one type as far as the traits just specified are concerned. The basal element is the hero's success in winning an enchanted princess either by accomplishing difiicult feats or answering riddles. The water of life, as such, appears in only one story, Irish II., and there not as the prime goal of the hero's quest, but merely as the object of a subsidiary labour. Clearly these tales not only form a group by themselves, but have in combination with The Grateful Dead and The Poison Maiden a theme which is not properly The Water of Life. This theme is as clearly The Lady and the Monster, which is closely allied to The Water of Life, but is essentially distinct. It has already been found compounded with the simple form of The Grateful Dead in the somewhat