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 returns and the body wakes up tired and languid. Should the Doowee not return at all, the person from whom it wandered dies. When you wake up unaccountably tired in the morning, be sure your Doowee has been 'on the spree,' having a free fight or something of that sort. And though your Doowee may give you at times lovely visions of passing paradises, on the whole you would be better without him.

There is on the Queensland border country a dillee bag full of unclaimed Doowees. The wirreenun who has charge of this is one of the most feared of wirreenuns; he is a great magician, who, with his wonder-working glassy stones, can conjure up visions of the old fleshly habitations of the captured Doowees.

He has Gubberahs, or clever stones, in which are the active spirits of evil-working devils, as well as others to work good. Should a Doowee once get into this wirreenun's bag, which has the power of self-movement, there is not a great chance of getting it back, though it is sometimes said to be done by a rival combination of magic. The worst of it is that ordinary people have no power over their Doowees; all they can do is to guard against their escaping by trying to keep their mouths shut while asleep.

The wirreenuns are masters of their Mullee Mullees, sending them where they please, to do what they are ordered, always provided they do not meet a greater than themselves.

All sorts of complications arise through the substitution of mad or evil spirits for the rightful Doowee. Be sure if you think any one has suddenly changed his character unaccountably, there has been some hankey-pankey with that person's Doowee. One of the greatest warnings of coming evil is to see your totem in a dream; such a sign is a herald of misfortune to you or one of your immediate kin. Should a wirreenun, perhaps for enmity, perhaps for the sake of ransom, decide to capture a Doowee, he will send his Mullee Mullee out to do it, bidding the