Page:Smith - The game of go.djvu/203

Rh

1. C 4.

2. Q 3.

3. D 17.

4. E 3.

5. D 5.

6. R 16.

7. R 5.

8. O 17.

9. F 4.

10. G 3.

11. O 4.

12. O 3. From here the game might continue as follows: but this is bad for Black.

13. P 4.

14. P 3.

15. N 4. M 3 would be just as good.

16. R 4.

17. N 3.

18. S 5.

19. J 3.

20. C 11. White abandons the stones at E 3 and G 3. If he were to play at G 4, Black would reply at C 11 with too great an advantage.

21. C 14.

22. C 8.

23. D 3.

24. J 17.

25. G 17.

26. J 15.

27. J 5. Now the two white stones are cut off.

28. Q 12.

29. L 15. Black cannot venture any farther in.

30. L 17.

31. P 16.

32. P 17.

33. Q 16.

34. Q 17.