Page:Smith - The game of go.djvu/188

162

19. J 2.

20. L 5.

21. M 4.

22. P 5.

This "Joseki" really deals with two corners.

1. D 3. "Komoku."

2. C 5.

3. C 9. "Sangen basami."

4. C 3.

5. C 2.

6. D 4.

7. E 3.

8. B 3.

9. E 4. Preparatory to 11 at C 15; generally No. 9 is played at H 3.

10. D 6. A good move. E 5 would be bad, because Black would reply at D 6 with a better game.

11. C 15. (Not in diagram.)

We will now insert ten examples of openings, as distinguished from "Joseki." As already stated, these are by Murase Shuho. In these examples Black is supposed to make the best possible moves, and therefore White always finds himself at a disadvantage.

Black has a handicap of four stones.

1. R 14.

2. Q 14.

3. Q 13.

4. P 14.