Page:Smith - The game of go.djvu/179

Rh

1. P 17.

2. Q 15. "Takamoku kakari."

3. P 15.

4. P 16. This is an invention of Murase Shuho.

5. O 16. Black cannot play at Q 16 without getting a very bad position.

6. Q 16.

7. Q 17.

8. R 17.

9. R 18.

10. S 16.

11. S 18.

12. O 17.

13. N 17.

14. O 18.

15. P 18.

16. N 18. This and the two preceding stones are sacrificed; Black naturally expects White to cut at O 15. The text move is a brilliant invention of Murase Shuho.

17. M 17. Black cannot neglect this move.

18. O 15.

19. N 16.

20. P 14. Takes.

21. K 17. Defensive; Black loses the "Sente."

22. R 10.

White has much the better game.

1. P 3. "Moku hadzushi."

2. Q 5. "Takamoku kakari."

3. P 5.

4. P 4.