Page:Smith - The game of go.djvu/174

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9. C 18. This stone may be lost, but it aids Black in attacking from the outside.

10. B 18. White must play here to save his stones.

11. C15.

12. B 16.

13. F 17.

14. D 18.

15. E 18.

16. C 19. Takes two.

17. G 16.

This is an old "Joseki" which used to be popular; it fell into disuse and was revived by Murase Shuho. It is good enough for White if he has an outlying stone or two in the neighborhood, otherwise it is bad play for White.

The following stones are supposed to be on the board: Black, Q 13, R 13, R 15; White, Q 14, P 16, Q 17.

1. Q 5. Black plays "Takamoku," thinking to connect with stones on line 13.

2. R 3. White plans to prevent Black's connection and reduce the Black territory.

3. P 3. This is an error; if Black wishes to frustrate White's plan, R 4 is the correct play.

4. Q 4.

5. P 4.

6. R 5.

7. R 6.

8. S 6.

9. R 7.

10. S 7.

11. R 8.

12. S 8. White has now made a formidable attack on the Black territory.

13. R 9.

14. P 5. If Black gets this point, his line would be too strong.

15. Q 6.

16. Q 2. Important; not merely to attack Black on line P, but it prevents Black from coming to R 2, which would mean 10 "Me"; it also prepares for O 2.