Page:Smith - The game of go.djvu/165

Rh

3. R 8.

4. P 7. Black intends to follow up this move on one side or the other, the two points being Q 9 and M 3. This is called "Hibiku," or "to echo."

5. Q 10. White defends on one side.

6. M 3.

7. N 5. White must get out.

8. M 5.

9. M 6.

10. M 4.

11. P 3.

12. Q 3.

13. O 8.

14. L 6.

15. S 6.

16. S 5.

17. R 5.

18. S 4.

19. R 6.

20. P 4.

21. O 3.

22. S 2. Black prepares to form "Me" in the corner.

White must now play at O 6 to save his stones on the left side.

This "Joseki" is very much spread out; it is difficult to say who has the better of it.

1. D 14.

2. C 14. Not so good as F 16.

3. C 15. This is not White's best move; it is done to confuse Black, and will win if Black does not know how to reply.

4. D 15.

5. C 13.

6. B 14.

7. B 15.

8. B 13. D 13 would be bad.