Page:Smith - The game of go.djvu/161

Rh

of attack, called "Ikken taka kakari"; it does not give White a base for attacking the corner immediately.

toward the center, as White's third move does not menace the corner. 5. N 15. White also plays out toward the center, otherwise Black would shut him in at M 16.

6. N 14.

7. M 15.

8. P 13. Amateurs might play at O 14; the text move protects the connection and extends also.

9. Q 13.

10. P 12.

11. R 11. Beginners might play at Q 12; this is always bad play.

12. M 14.

13. L 15.

14. S 15. Protecting the corner against the white stone at Q 13.

Even game.

1. M 17. "Daidaigeima"; not so much used as the other attacks.

2. O 17. Black defends the corner from that side.

3. R 14. "Kogeima." White attacks from the other side.

4. S 16. Black again prevents the advance into the corner.

5. P 16. White threatens the connection between the handicap stone, and No. 2, otherwise Black would play at R 12, with the advantage.

6. P 15. P 17 looks like the obvious defense, but this would shut Black in the corner and give White the better game.

7. P 17.

8. Q 17.

9. O 16.

10. P 18.

11. O 18.

12. O 15.