Page:Smith - The game of go.djvu/154

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13. B 4.

14. D 5.

15. C 4.

16. C 3.

17. B 7.

18. C 8.

19. E 6. White must support stone at D 6.

20. A 5. This is a very well considered move for Black.

21. A 4.

22. B 3.

23. A 6. Takes two.

24. B 8.

25. A 3. The corner is now an example of "Semeai"; the question is which side can kill the other first.

26. B 2.

27. A 2.

28. B 1.

29. D 1.

30. A 8. If Black plays at C 1, the corner will become "Seki," as it is, the white group is dead.

Black has much the best of this variation.

Black is supposed to have a handicap stone at Q 4 also.

1. F 3.

2. F 4. "Tsuke te." Again Black takes the aggressive from the start.

3. G 4.

4. F 5.

5. E 3.

6. D 3.

7. G 5.

8. G 6.

9. J 5. White's best move.

10. D 6.

Black has the better position.