Page:Smith - The game of go.djvu/134

108

121. D 18.

122. A 18.

123. C 19. Takes.

124. C 6.

125. B 7.

126. K 12. Like all beginners, Black keeps his stones too close together. M 10 would be better.

127. L 13.

128. L 12.

129. M 10.

130. M 11.

131. N 11.

132. L 11.

133. N 13.

134. L 10. Black again adds stones to a dead group.

135. M 9.

136. L 8.

137. M 8.

138. L 9.

139. K 7.

140. O 6.

141. P 5.

142. O 2. S 4 would have been much better.

143. N 2.

144. N 1. Black overlooks that he must connect at P 2. This is a common error of novices.

145. P 2.

146. J 14.

147. K 16.

148. J 16.

149. K 17.

150. K 15. Black tries to form another living group. His only chance was near Q 14–Q 16.

151. L 15.

152. L 14.

153. M 14.

154. K 14.

155. M 13.

156. M 15.

157. L 16.

158. G 16. Black again adds to a hopeless position.

159. G 17.

160. H 17.

161. G 15.

162. H 15. Black thinks he has the necessary “Me.” Two of them, however, are “Kageme.”

163. H 18.

164. J 18.

165. J 17.

166. G 18.