Page:Smith - The game of go.djvu/133

Rh

played at F 5. 83. F 5.

84. J 10. Black should play nearer the edge of the board. J 10 is radically wrong.

85. K 8.

86. H 13. Black tries to form a living group in the center without support; this can seldom be done.

87. H 12.

88. J 11.

89. J 13.

90. H 8.

91. J 8.

92. H 7. These stones are hopeless from the start. Black should play in the right-hand corners.

93. H 6.

94. J 7.

95. L 7.

96. J 6.

97. H 5.

98. J 5.

99. G 4. Takes.

100. J 9.

101. M 6.

102. N 5. M 5 would be much better.

103. M 5.

104. K 4. Black adds more stones to his already hopeless group. This is one of the commonest mistakes.

105. M 4.

106. J 12. Black should jump to the right, say at M 11.

107. K 13.

108. G 14. F 15 might have helped Black.

109. F 15.

110. H 4.

111. J 4.

112. F 7.

113. H 3. Takes.

114. E 6. Unnecessary. Black should play somewhere in the unoccupied portion of the board.

115. M 12.

116. A 13. Wholly wasted unless Black were an expert.

117. B 11.

118. B 17.

119. B 18.

120. C 18.