Page:Smith - The game of go.djvu/122

 as that portion of the board is not quite disposed of, and "Seki" might easily occur if White plays badly. The game might continue as follows:

322. F 1.

323. G 13.

324. E 9.

325. H 13.

326. H 10. White must connect.

327. A 8.

328. F 9.

329. D 10.

330. G 9. White must take the three stones.

331. D 1. Stopping White's advance.

332. T 16. "Tsugu."

The following moves are strictly "Dame": F 14, H 18, M 8, O 15, T 14. Either side can fill these "Me."

The following stones are dead and can now be removed:

—K 8, L 17, T 3, T 4. —N 12, N 13, O 13, S 18.

White wins by four stones. After the dead stones are used to fill up the vacant spaces, and the board is rearranged, it will be found that White has fourteen "Me" and Black ten "Me."

More than the usual number of moves were made in this game.