Page:Smith - The game of go.djvu/118

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117. P 7.

118. P 9.

119. R 8. “Ko.”

120. T 3. An effort to destroy the corner.

121. S 3.

122. Q 8. “Ko.”

123. P 10.

124. N 4. White eventually wins the game by means of the territory he now maps out.

125. E 16.

126. E 15.

127. D 14. “Nozoku.”

128. D 15.

129. C 7.

130. J 10.

131. L 8.

132. H 11.

133. J 12.

134. J 9.

135. G 11. Not very good. Black should have played at K 8.

136. N 8.

137. N 9.

138. K 8.

139. L 9. Black must play here to protect his two stones.

140. B 4.

141. B 3.

142. D 4.

143. C 3.

144. C 5.

145. C 6. An unusual way of playing the corner.

146. N 6.

147. L 6.

148. K 5.

149. K 6.

150. J 5.

151. J 6.

152. H 6.

153. H 7.

154. G 10.

155. F 11.

156. G 7.

157. G 6.

158. H 5.

159. G 8.

160. F 7.

161. F 8.

162. H 8.

163. J 7. Note how the center fills up without either side getting territory there.

164. F 10.

165. E 8.

166. E 7.

167. E 11.

178. E 10.