Page:Scouting for girls, adapted from Girl guiding.djvu/30

 Games and Practices

A strict obedience to the rules of a game, good temper, pluck and honest, unselfish play count as much as skill in playing.

A Scout always shakes hands when she loses a game and congratulates the winner.

Day and Night

The players divide into two parties and form in two lines, back to back, about three paces apart. One of the lines is named the "Day Party," the other the "Night Party." The leader has a disk painted black on one side and a white on the other. (A coin may be used instead of the disk.) In front of each party is a goal. The leader throws the disk into the air. If the disk alights with the white side up the leader calls "Day." The "Day Party" then rushes toward its goal and the "Night Party" pursues, tagging as many players of the "Day Party" as possible. These they take back to their own line. The disk is thrown again, and the party whose side turns up starts for their goal as before. The game continues in this way until all the players on one of the sides are lost.

Dodge Ball

Of any even number of players, half form a circle, while the other half stand inside the ring, facing outward. 16