Page:Scouting for girls, adapted from Girl guiding.djvu/138

124 Stalking.—Captain acts as a deer—not hiding, but standing, moving a little now and then if she likes.

Scouts go out to find, and each in her own way tries to get up to her unseen.

Directly the Captain sees a Scout she directs her to stand up as having failed. After a certain time the Captain calls "Time," all stand up at the spot which they have reached, and the nearest wins.

The same game may be played to test the Scouts in stepping lightly—the umpire being blindfolded. The practice should preferably be carried out where there are dry twigs lying about, and gravel, etc. The Scout may start to stalk the blind enemy at 100 yards' distance, and she must do it fairly fast—say, in one minute and a half—to touch the blind man before she hears her.

Stalking and Reporting.—The umpire places herself out in the open and sends each Scout or pair of Scouts away in different directions about half a mile off. When she waves a flag, which is the signal to begin, they all hide, and then proceed to stalk her, creeping up and watching all she does. When she waves the flag again, they rise, come in, and report each in turn all that she did, either by handing in a written report or verbally, as may be ordered. The umpire meantime has kept a look-out in each direction, and, every time she sees a Scout, she takes two points off that Scout's score. She, on her part, performs small actions, such as sitting down, kneeling up, looking through glasses, using handkerchief, taking hat off for a bit, walking round in a circle a few times, to give Scouts something to note and report about her.