Page:Scouting for girls, adapted from Girl guiding.djvu/113

Rh {|
 * E||.
 * I|||..|||T|||—
 * S|||...|||M|||——
 * H|||....|||O||—
 * }
 * S|||...|||M|||——
 * H|||....|||O||—
 * }
 * }

Fix these in your mind by using them in words like—to, she, some, time, etc. Then take the words "Girl Scouts" and learn them. With the new letters in these added to the dot and dash letters you can make any number of words,—stone, lost, curl, etc. To these add "Be Prepared," "Come quickly" "Joyful Scouts never are lazy" and now you can signal all the Scout laws, and you know all the letters of the alphabet except w, x and z. You may learn these separately or in "Buzzing bees make wax."

The semaphore code may be learned in the same way, and Scouts can easily make up other sentences on the same principle, to suit the semaphore code.

Games.—There are a great many games which will give practice in the signalling tests and the signs. Perhaps a simple one to start with is "Follow the Trail."

A party of cowboys are to start off for a long journey across the prairie. They are expecting a party of their mates to follow them in a week's time. So they agree to make scout signs and leave messages all the way. The Scouts, having divided into two parties, one starts away across the fields and woods—preferably along a path or track. They make arrows pointing in the direction they are following, either on the ground or on fences or stones. They hide messages, written on paper or on white stones