Page:Primitive Culture Vol 1.djvu/98

80 older notion, in the course of a generally reasonable argument in favour of games of chance when played for refreshment and not for money. 'I have heard,' he says, 'from them that have skill in such things, there are such strange chances, such promoting of a hand by fancy and little arts of geomancy, such constant winning on one side, such unreasonable losses on the other, and these strange contingencies produce such horrible effects, that it is not improbable that God hath permitted the conduct of such games of chance to the devil, who will order them so where he can do most mischief; but, without the instrumentality of money, he could do nothing at all.' With what vitality the notion of supernatural interference in games of chance even now survives in Europe, is well shown by the still flourishing arts of gambler's magic. The folk-lore of our own day continues to teach that a Good Friday's egg is to be carried for luck in gaming, and that a turn of one's chair will turn one's fortune; the Tyrolese knows the charm for getting from the devil the gift of winning at cards and dice; there is still a great sale on the continent for books which show how to discover, from dreams, good numbers for the lottery; and the Lusatian peasant will even hide his lottery-tickets under the altar-cloth that they may receive the blessing with the sacrament, and so stand a better chance of winning.

Arts of divination and games of chance are so similar in principle, that the very same instrument passes from one use to the other. This appears in the accounts, very suggestive from this point of view, of the Polynesian art of divination by spinning the 'niu' or coco-nut. In the Tongan Islands, in Mariner's time, the principal purpose for which this was solemnly performed was to enquire if a sick person would recover; prayer was made aloud to the patron god of the family to direct the nut, which was then spun, and its direction at rest indicated the intention of the