Page:Indoor and Outdoor Gymnastic Games.djvu/47

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Form circle and number off in threes. A corresponding number of players, not numbered, are in the centre of the circle. These alternately call out a number, whereupon all players holding such numbers must quickly exchange places, the player having called the number striving to catch one of the running numbers. If he succeeds in catching one he takes his place and another player calls out a number.

The players select two leaders whose generalship throughout the game can be relied upon. The leaders, in turn, enlist their followers, and the ranks of both sides filled, the opposing forces march in opposite directions and fly their respective standards above their camps. The forces bivouacing soon become deeply interested in an engagement between the outposts or pickets, of whom a number have been placed on guard by each commander at a short distance from camps. The outcome is finally decided when one of the combatants has been overpowered and brought within the enemy's picket line. The struggle between the outposts continues until the last on either side return to their camp to report that the enemy is in sight. Immediately a line of battle is formed, the players in single or double lines in front locking arms or grasping hands, the command to "Charge" following. Amidst songs and shouts and the din of battle the hosts meet. The side which is successful in forcing its opponents to retreat a given distance wins the battle.

All form circle around the hare. The hare now tries to escape by all possible means. Should he succeed the players pursue him, the one first catching him becoming hare in the next game.