Page:Indoor and Outdoor Gymnastic Games.djvu/41

 (b) The last form may also be played in such a manner that all the front or outside ones grasp hands sideward, while all the second ones place their hands on the shoulders of the front players. In this form of the play the second player must push the front player away from his place at the proper time (when a third player enters the circle and places hands on his shoulders). The entry into the circle must not be hindered.

(c) The circle of pairs may be formed so that the players face each other with uplifted arms, hands grasped to form an arch. The pursued player may take his place between any two players, the one on whom his back is turned becoming third or pursued player.

(d) The last form can also be played with the class in other formation than that of a circle; the pairs may also scatter over the playground and play without the holding of hands or uplifted arms.

(e) Another form is to form two ranks, one on each of opposite goals, about twenty paces apart. A player steps out toward a goal and taps or hits any of the outstretched hands. The player tagged becomes pursuer, and must try to catch the tagger before he can reach his own goal. If successful, the player caught must go to the tagger's goal and the tagger turns his attention to his victim's goal.

(f) In the first description of the game various exercises may be introduced, as vaulting over each other or slipping to place between the legs of those in front, all players standing in stride position sideward. In a spirited game it is not necessary for the runner to stand in front of a pair, he simply touching base, the place in front of a pair, with a hand or foot, sufficing.

(Champlin's Cyclopedia of Games and Sports.)

Played by any number of persons, though the best number is from twelve to sixteen. Two "Bosses" or enclosures, are