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120 such methods of attack as were seen in the moves just notated. Black, having neither a Piece nor a Pawn on the board, could only hope to win by a drawn game if White had given a stalemate.

The Black King occupies QKt.4, the White King QKt. sq., and the White Rook QRsq., as indicated on.

This example illustrates the strength of the Rook as a mating force and, as in the former example, White's method of attack is to corner the adverse King. The position is in White's favor, as Black is already near the side of the board. The moves of the Rook, however, are more restricted than those of the Queen, so it takes eleven moves before White can give checkmate. The game is notated thus:—