Page:Handbook for Boys.djvu/332

Rh Shoot Out Two patrols compete. Targets: bottles or bricks set up on end to represent the opposing patrol. Both patrols are drawn up in line at about twenty to twenty-five yards from the targets, At the word "fire," they throw stones at the targets. Directly a target falls, the umpire directs the corresponding man of the other patrol to sit down — killed. The game goes on, if there are plenty of stones, fill the whole of one patrol is killed. Or a certain number of stones can be given to each patrol, or a certain time limit, say one minute.

Kim's Game

Place about twenty or thirty small articles on a tray, or on the table or floor, such as two or three different kinds of buttons, pencils, corks, rags, nuts, stones, knives, string, photos—anything you can find—and cover them over with a cloth or coat.

Make a list of thes% and make a column opposite the list/or each boy's replies. .

Then uncover the articles for one minute by your watch, or while you count sixty at the rate of "quick march." Then cover them over again.

Take each boy separately and let him whisper to you each of the articles that he can remember, and mark it off on your scoring sheet.

The boy who remembers the greatest number wins the game.

Morgan's Game Scouts are ordered to run to a certain boarding, where an umpire is already posted to time them. They are each allowed to look at this for one minute, and then to run back to head-quarters and report to the instructor all that was on the boarding in the way of advertisments.

Snow Fort The snow fort may be built by one patrol according to their own ideas of fortification, with loopholes, etc., for looking out. When finished, it will be attacked by hostile patrols, using snowballs as ammunition. Every scout struck by a snowball is counted dead. The attackers should, as a rule, number as least twice the strength of the defenders.