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298 or a cotton bag with a lot of corks in it is needed. The game is to tag the other canoe by throwing this into it. The rules are as in ordinary cross-tag.

Scouting.

Scouts are sent out in pairs or.singly. A number of points are marked on the map at equal distances from camp, and the scouts draw straws to see where each goes. If one place is obviously hard, the scout is allowed a fair number of points as handicap. All set out at same time, go direct, and return as soon as possible.

Points are thus allowed:

Last back, zero for travelling.

The others count one for each minute they are ahead of the last.

Points up to one hundred are allowed for their story on return.

Sometimes we allow ten points for each turtle they have seen; ten for each owl seen and properly named; five for each hawk, and one each for other wild birds; also two for a cat; one for a dog.

No information is given the scout; he is told to go to such a point and do so and so, but is fined points if he hesitates or asks how or why, etc.

The Game of Quicksight

Make two boards about a foot square, divide each into twenty-five squares; get ten nuts and ten pebbles. Give to one player one board, five nuts, and five pebbles. He places