Page:Gametronics Proceedings.djvu/225

 1. Volleyball

2. Protection

3. Hazard

Volleyball Plus (AY-3-8602)

Table 1(i). Game chip offering volleyball and two similar games.

1. Barricade

(AY-3-8604)

Table 1(j). Collision avoiding game chip.

1. Road Race

(AY-3-8603)

Table 1(k). Racing game chip.

1. Submarine

(AY-3-8605)

Table 1(l). Submarine-ship battle game chip.

The games provided by the square off chip described in table 1(h) involve the manipulation of squares on the screen.

In Racing Squares, both players maneuver their squares around a maze-like race course. Each complete circuit of the course scores five points. If a player bangs into the wall while traveling the course, his opponent scores a point.

Shooting Squares is a target game. Each player fires missiles from his square at targets moving overhead. The targets move at various speeds and directions requiring constant adjustment of time and direction of fire.

In Combat Squares, a player must maneuver his square into a position from which he can launch a missile at his opponent's square. Random barriers provide protection against missiles. Missiles can be directed to follow curved paths as the controls are turned.

In Juggle I, players launch missiles at each other and then guide the missiles past obstacles into the opponent's half of the playing area. A player can take over control of a missile coming into his area and return it to his opponent. Juggle II is similar, except that only one missile is used.

Road Race involves steering a car down a road filled with traffic without colliding with any of the cars being passed. The game ends when one of the players has had 15 collisions. In Submarine, the surface commander launches depth charges while the submarine captain counters with torpedoes.

Commodore's home computer PET was demonstrated at Gametronics.

Next Page: Atari's original Pong, introduced in 1972.