Page:Gametronics Proceedings.djvu/223

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 * 1. Tennis (Position)
 * 8. Practice (Rate)
 * 2. Tennis (Rate)
 * 9. Basketball (Position I)
 * 3. Hockey (Position)
 * 10. Basketball (Position II)
 * 4. Hockey (Rate)
 * 11. Basketball (Rate)
 * 5. Soccer (Position)
 * 12. Gridball
 * 6. Soccer (Rate)
 * 13. Squash (Position)
 * 7. Practice (Position(Position) [sic]
 * 14. Squash (Rate)
 * }
 * 6. Soccer (Rate)
 * 13. Squash (Position)
 * 7. Practice (Position(Position) [sic]
 * 14. Squash (Rate)
 * }
 * }

Ball and Paddle III (AY-3-8650, AY-3-8600)

Table 1(f). Game chip providing both position and rate games.

Note 1. In all position games, the ball starts at slow speed. If the high speed mode has been selected, the ball will switch to high speed after nine consecutive hits by the players without a goal being scored. The bats will be generated into five zones, each zone defining a different rebound angle. The zones listed from top of bat to bottom are nominally 40° up, 20° up, horizontal, 20° down, 40° down. A ball passing through a forward from behind will have its angle influenced as above, but not its left/right direction.

Note 2. In all rate games, the ball is put into motion when the players have properly depressed their serve buttons. The player who served or gained possession of the ball will continue to retain possession until he releases the serve button or has the ball intercepted by the opponent, who has his serve button depressed and intersects the carrier. In Soccer and Hockey, the ball will automatically release when the forward is in the vicinity of the goal mouth. After release, the ball will retain the speed and direction it had at time of release. On intersection with boundary or player, the ball will reflect with an angle equal to the angle of incidence. A player may change the speed and direction of the ball only by intersecting the ball with his serve button depressed. Possession will be retained until the serve button is released.

1. Black Jack

2. Draw Poker

3. ACEY/DEUCY

4. War

Cards (AY-3-8800)

Table 1(g). Home card entertainment game chip.

1. Combat Squares

2. Racing Squares

3. Shooting Squares

4. Juggle Game I

5. Juggle Game II

Square Off (AY-3-8601)

Table 1(h). Five squares game chip.

Sun Sigma's Edward Ho discusses game production in Taiwan.