Page:Gametronics Proceedings.djvu/219

 off of all surfaces including the net and the back walls.

In Hazard, the object of the game is to keep from hitting the ball into a goal opening which moves around the boundary area in constant and random motion. If the ball goes through the moving goal, the last player to have hit the ball loses the point. The players must anticipate the location of the goal and hit the ball so that it hits a boundary which is not near the moving opening.

In Wipeout, 256 target dots appear on the screen; points are scored by hitting each target with a ball. As the ball hits the target, it disappears, hence the name Wipeout. The The player moves his paddle accordingly to aim at targets.

Wipeout can be played in a variety of modes. For example, two opposing players can independently hit balls on the screen to knock out targets. Another possibility is for two players to act as a team and work together in eliminating targets.

As the number of targets remaining is reduced, the target colors change and the number of points received for each target hit is increased. The back wall acts as a permanent, but moving, target and points are awarded each time a ball bounces off of it.

The idea in Barricade is to keep developing a path or track which does not cross itself or a path made by the opponent. If either player intersects his own path or the track of his opponent, his track stops, a new track begins at the origin, and a point is scored for the opponent.

LEM involves landing a spaceship on the moon safely. The player controls the rate of decent so that the ship is landed without expending the quantity of fuel available. If the ship lands at too high a rate of decent, it crashes and is destroyed. If all the fuel is used up before the ship reaches the lunar surface, it is overcome by the force of gravity and moves away from the surface of the moon. The ship must avoid meteor showers during its decent to a safe landing.

Because of a series of new game chips, announced by General Instrument in January 1977, a wide choice of game possibilities is available to TV game manufacturers. The manufacturers also have many options in adapting games available on the GI chips to customize their games. Games offered by the General Instrument multi-game chip series are tabulated in table one.

A cocktail-table game version of Tank is marketed by Kee Games, a division of Atari.