Page:Encyclopædia Britannica, Ninth Edition, v. 6.djvu/609

Rh handlung der Mythologie ; by Voss, iu his Antisymbolik ; and by Lobek, iu his Aglaophamos. Of Creuzer s other works the principal are an edition of Plotiuus ; a partial edition of Cicero, in preparing which he was asssisted by Moser ; Die Ilistorische Kunstder Griechen (Leips. 1803) ; Epochen der Griech. Literaturgeschichte (Marburg, 1802) ; Abriss der romischen Antiquitaten (Leips. 1824); Zur Geschichte altromischer Cultur am Oberrhein und Neckar (Leips. 1833) ; Zur Gemmenkunde (Darmstadt, 1834) ; Das Mithreum von Neuenheim (Heidelberg, 1 838) ; Zur Galerie der alien Dramati/cer (Heidelberg, 1839); Zur Geschichte der dassischen Philologie (Leips. 1854).

1em  CREUZOT,, a town of France, department of Saone- et-Loire, 12 miles S.S.E. of Autun, on the high ground which extends between the Cevennes and Cote d Or, 1355 feet above the sea. Situated in a district which is rich in coal and iron, it has the most extensive iron works in France, rivalling those of Birmingham, Essen, or Liege, and since 1837 has gathered round these a population amount ing in 1872 to 21,408. Three distinct though connected industries are in full activity about Creuzot, the mining of coal in the Creuzot-Blanzy basin, the smelting of iron ore, and the manufacture of all kinds of machinery. The factories occupy about 300 acres, of which 50 are covered with workshops, where locomotives and marine engines are constructed for all parts of the world. About 100,000 tons of rails are turned out annually. Besides its immediate supply Creuzot draws to it a large part of the coal taken from the central ^basin of France ; excepting the mineral from Change near Epinac, little native French iron is used in the factories, which are chiefly provided from Elba and Algeria. Railways connect Creuzot with the Canal due Centre and the Saone, and westward with the navigation of the Loire.  CREVIER, (1693-17G5), a French author, was born at Paris, where his father was a printer. He studied under Rollin, and held the professor ship of rhetoric in the college of Beauvais for twenty years. He completed Rollin s Histoire Romaine by the addition of eight volumes ; he also published two editions of Livy, with notes ; L llistoire des Empereurs des jRomains, jusqu ct Constantin, 1749, 12 vols. 12mo ; Histoire de I Universite de Pans, 7 vols. 12mo; and a lllietorique Francoise, which enjoyed much popularity.  CREWE, a town of Cheshire, and an important station on the London and North-Western Railway, to which it is altogether indebted for its importance. It is the centre of six lines of railway, connecting it with Manchester, Chester, Birmingham, and other large towns, and is 21 miles east by south of Chester, and 54 miles north-west of Birmingham. It is inhabited principally by persons in the employment of the railway companies, and is well laid out. Crewe is not only one of the busiest railway junctions in the world, but possesses an enormous establishment for the manufacture of everything used in railways, steelworks, and engine and carriage factories on a great scale. It has a mechanics institute, library, schools, baths, &c. The country round is flat and uninteresting. The town was built on an estate called Oak Farm in the parish of Monk s Coppenhall, and takes its name from the original stations having been placed in the township of Crewe, in which the seat of Lord Crewe is situated. Population (1871), 17,810.  CRIBBAGE, a game at cards, of uncertain etymology. A very similar game called noddy was formerly played : the game was fifteen or twenty-one up, marked with counters, occasionally by means of a noddy board. Cribbage seems to be an improved form of noddy.

Cribbage Board.

A complete pack of fifty-two cards is required, and a cribbage board and four pegs. The board is drilled with sixty holes for each player (see diagram), and one hole (called the game hole), common to both. The divisions into spaces of ten holes each are to facilitate counting. The game is marked by inserting the pegs in the holes, commencing with the outer row at the game-hole end, and going up the board. &quot;When the thirtieth hole is reached the player comes down the board, using the inner row of holes. The pegs belonging to one player should differ in colour from those belonging to the other. When one peg has been used, and another score is made by the same player, the second peg of the same colour is asserted ahead of the first, according to the number of holes to be scored. This peg is called the foremost peg, the other the hindmost peg. When a fresh score accrues the hindmost peg is taken out and placed in front of the foremost (which now becomes the hindmost), and so on until one player scores sixty-one holes or more, when he wins, and places his foremost peg in the game hole. If the losing player fails to obtain thirty holes his adversary wins a double when so agreed. The game may be played by two players, five or six cards being dealt to each, and each putting out two for crib ; or by three players (with an extra board), five cards being dealt to each, each putting out one for crib, and a card from the top of the pack being dealt to complete the crib ; or by four players (two being partners against the other two, sitting and playing as at whist, and one partner scoring for both), five cards being dealt to each, and each putting out one card for crib. T-gjo-handed five-card cribbage is the most scientific game. It is played in the following manner. The players cut for deal. In cutting, whether for deal, to the dealer, or for start, at least four cards must be cut, and at least four left in the bottom packet. The player who cuts the lower card deals. The cards rank king (highest), queen, knave, ten, down to the ace (lowest). At the two-handed five-card game only, the non-dealer is entitled to score three holes (called three for last) at any time during the game. Three for last is usually scjred while the dealer is dealing the first hand. The non-dealer cuts the pack ; the dealer re-unites the packets, and gives one card to his adversary, and then one to himself, and so on alternately until each has five cards. The undealt portion of the pack is placed face downwards on the table. The players then look at their hands and lay out, each putting two cards face downwards on the table, on the side of the board nearest to the dealer. The four cards so laid out are called the crib. A player must not take back into his hand a card he has laid out, nor must the crib be touched during the play of the hand. After laying out, the non-dealer cuts the pack (when more than two play, the player to the dealer s left) and the dealer turns up the top card of the lower packet, called the start. If the start is a knave the dealer marks two (called tivo for his heels). The score is forfeited if not marked bsfore the dealer plays a card. The hands are then played. The non-dealer lays face upwards on the table on his side of the board any card 