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 papal system was from approximating to it. After a visit to Rome, when he in vain attempted to gain the ear of Pope Paul V., he resigned his see in September 1616, wrote at Venice his Consilium profectionis, and then went by way of Switzerland, Heidelberg and Rotterdam to England, where he arrived in December. He was welcomed by the king and the Anglican clergy with great respect, was received into the Church of England in St Paul’s cathedral, and was appointed master of the Savoy (1618) and dean of Windsor (1619); he subsequently presented himself to the living of West Ilsley, Berkshire. Contemporary writers give no pleasant account of him, describing him as fat, irascible, pretentious and very avaricious; but his ability was undoubted, and in the theological controversies of the time he soon took a foremost place. His published attacks on the papacy succeeded each other in rapid succession: the Papatus Romanus, issued anonymously (London, 1617; Frankfort, 1618), the Scogli del naufragio Christiano, written in Switzerland (London, (?) 1618), of which English, French and German translations also appeared, and a Sermon preached in Italian, &c., before the king. But his principal work was the De republica ecclesiastica, of which the first part—after revision by Anglican theologians—was published under royal patronage in London (1617), in which he set forth with a great display of erudition his theory of the church. In the main it is an elaborate treatise on the historic organization of the church, its principal note being its insistence on the divine prerogatives of the Catholic episcopate as against the encroachments of the papal monarchy. In 1619 Dominis published in London, with a dedication to James I., Paolo Sarpi’s Historia del Concilio Tridentino, the MS. of which he had brought with him from Venice. It is characteristic of the man that he refused to hand over to Sarpi a penny of the money present given to him by the king as a reward for this work.

Three years later the ex-archbishop was back again in Rome, doing penance for his heresies in St Peter’s with a cord round his neck. The reasons for this sudden revolution in his opinions, which caused grave scandal in England, have been much debated; it is probably no libel on his memory, however, to say that they were connected with the hopes raised by the elevation of his kinsman, Alessandro Ludovisi, to the papal throne as Gregory XV. (1621). It is said that he was enticed back to Rome by the promise of pardon and rich preferment. If so, he was doomed to bitter disappointment. He had barely time to publish at Rome (1623) his Sui reditus ex Angliae consilium, an abject repudiation of his anti-papal works as written “non ex cordis sinceritate, non ex bona conscientia, non ex fide,” when Gregory died (July 1623). During the interregnum that followed, the proceedings of the Inquisition against the archbishop were revived, and they continued under Urban VIII. Before they were concluded, however, Dominis died in prison, on the 8th of September 1624. Even this did not end his trial, and on the 20th of December judgment was pronounced over his corpse in the church of Santa Maria sopra Minerva. By order of the Inquisition his body was taken from the coffin, dragged through the streets of Rome, and publicly burnt in the Campo di Fiore. By a strange irony of fate the publication of his Reditus consilium was subsequently forbidden in Venice because of its uncompromising advocacy of the supremacy of the pope over the temporal powers. As a theologian and an ecclesiastic Dominis was thoroughly discredited; as a man of science he was more happy. He was the first to put forward a true theory of the rainbow, in his De radiis visus et lucis in vitris perspectivis et iride (Venice, 1611).

 DOMINOES, a game unknown until the 18th century, and probably invented in Italy, played with twenty-eight oblong pieces, or dominoes, known also as cards or stones, having ivory faces backed with ebony; from this ebony backing, as resembling the cloak (usually black) called a domino (see ), the name is said to be derived. Cardboard dominoes to be held in the hand are also in use. The face of each card is divided into two squares by a black line, and in each square half the value of the card is indicated by its being either a blank or marked with one or more black pips, generally up to six, but some sets run as high as double-nine. There are various ways of playing dominoes described below.

The Block and Draw Games.—The dominoes are shuffled face downwards on the table. The lead is usually decided by drawing for the highest card, but it is sometimes held that any doublet takes precedence. The cards are then reshuffled, and each player draws at random the number of cards required for the particular form of the game, usually seven. The cards left behind are called the stock. To play a card is known technically as to pose. The leader poses first, generally playing his highest domino, since at the end the player loses according to the number of pips in the cards he has left in his hand. By some rules, a player after playing a double may play another card which matches it: e.g. if he plays double-six he may play another card which has a six at one end. The second player has to match the leader’s pose by putting one of his cards in juxtaposition at one end, i.e. if the leader plays four-five, the second player has to play a card which contains either a four or a five, the five being applied to the five, or the four to the four. Doublets are placed à cheval (crosswise). If a player cannot match, he says “go,” and his opponent plays, unless the Draw game—the usual game—is being played, in which case the player who cannot match draws from the stock (two cards must always be left in the stock) till he takes a card that matches. If a player succeeds in posing all his cards, he calls “Domino!” and wins the hand, scoring as many points as there are pips on the cards still held by his opponent. If neither player can match, that player wins who has the fewest pips left in his hand, and he scores as many points as are left in the two hands combined (sometimes only the excess held by his opponent); but when a player has called “Go!” his adversary must match if he can, in which case the other player may be able to match in turn. A game is generally 100 points.

All Fives (or Muggins).—Each player takes five cards. If the leader poses either double-five, six-four, five-blank, or three-two, he scores the number of pips that are on the card. If in the course of play a player can play such a card as makes the sum of the end pips, 5, 10, 15 or 20, he scores that number; e.g. if to two-four he can play double-four (à cheval) he scores 10; if to six-one he plays six-four he scores 5. He must pose if he can match; if he cannot, he draws till he can. Scores are called and taken immediately. At the point of domino, the winner scores in points the multiple of five which is nearest to the number of pips in his adversary’s hand: e.g. he scores 25 if his adversary has 27 pips, 30 if he has 28. If neither hand can match, the lowest number of pips wins, and the score is taken as before, without addition or subtraction, according to the adversary’s pips.

All Threes is played in the same manner as Muggins, save that three or some multiple of three are aimed at.

Threes-and-Fives is similar, but only one point is scored for each five or three made at the two ends, though they can be scored in combination. Thus A plays six-five; B six-one; B scores 2 points for 5-1 (two threes). A plays one-five; B double five; B now scores 8 more, 5 for five threes and 3 for three fives.

Domino-Whist is played by four players. Partners are drawn for as at Whist, the player drawing the highest card leading. Each player takes seven cards. There are no tricks, trumps or honours. The cards are played as in ordinary dominoes, a hand being finished when one of the players plays his last card, or when both ends are blocked. Pips are then counted, and the holder or holders of the highest number score to their debit the aggregate number of points. The side that is first debited with 100 points loses the game. Strength in a suit is indicated by the lead; i.e. a lead of double-blank or double-six implies strength in blanks or sixes respectively.

Matador (from the Spanish word meaning “killer,” i.e. of the bull in a bull-fight). This is a favourite and perhaps the most scientific form of the game. It is played on a different principle from the preceding variations, the object being not to match the end number, but to pose such a number, as, added to the end, will make seven; e.g. to a five a two must be played, to a three a four, &c. Seven dominoes are drawn and the highest double begins. When a player cannot make a seven on either end he must draw from the stock until he secures a card that will enable him to make seven, two cards remaining in the stock. As Matador is played with dominoes no higher than six, a blank means the blocking of that end. In this case no further play can take place at that end excepting by posing a matador, which may be played at any time. There are four matadors, the 6-1, 5-2, 4-3 and double-blank. It is often better to draw one or more fresh cards than to play one’s last matador, as it may save the game at a critical juncture. In posing a double counts as a single number only, but in scoring the full number of pips is counted. When the game has been definitely blocked the player whose pips aggregate the lower number scores the number of the combined hands (sometimes only the excess in his opponent’s hand), the game being usually 100. Matador can be played by three persons, in which case the two having the lowest scores usually combine against the threatening winner; and also by four, either each for himself or two on a side. 