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As a bard, you gain the following class features.

Hit Dice: 1d8 per bard level

Hit Points at 1st Level: 8 + your Constitution modifier

Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

Armor: Light armor

Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords

Tools: Three musical instruments of your choice

Saving Throws: Dexterity, Charisma

Skills: Choose any three

You start with the following equipment, in addition to the equipment granted by your background:

weapon
 * (a) a rapier, (b) a longsword, or (c) any simple
 * (a) a diplomat’s pack or (b) an entertainer’s pack
 * (a) a lute or (b) any other musical instrument
 * Leather armor and a dagger

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music.

Your spells are part of your vast repertoire, magic that you can tune to different situations. Rh