Page:Dungeons & Dragons System Reference Document.pdf/106

 Find the Path

Guards and Wards

Irresistible Dance

Mass Suggestion

Programmed Illusion

True Seeing

Arcane Sword

Etherealness

Forcecage

Magnificent Mansion

Mirage Arcane

Project Image

Regenerate

Resurrection

Symbol

Teleport

Dominate Monster

Feeblemind

Glibness

Mind Blank

Power Word Stun

Foresight

Power Word Kill

True Polymorph

Guidance

Light

Mending

Resistance

Sacred Flame

Spare the Dying

Thaumaturgy

Bane

Bless

Command

Create or Destroy Water

Cure Wounds

Detect Evil and Good

Detect Magic

Detect Poison and Disease

Guiding Bolt

Healing Word

Inflict Wounds

Protection from Evil and Good

Purify Food and Drink

Sanctuary

Shield of Faith

Aid

Augury

Blindness/Deafness

Calm Emotions

Continual Flame

Enhance Ability

Find Traps

Gentle Repose

Hold Person

Lesser Restoration

Locate Object

Prayer of Healing

Protection from Poison

Silence

Spiritual Weapon

Warding Bond

Zone of Truth

Animate Dead

Beacon of Hope

Bestow Curse

Clairvoyance

Create Food and Water

Daylight

Dispel Magic

Glyph of Warding

Magic Circle

Mass Healing Word

Meld into Stone

Protection from Energy

Remove Curse

Revivify

Sending

Speak with Dead

Spirit Guardians

Tongues

Water Walk

Banishment

Control Water

Death Ward

Divination

Freedom of Movement

Guardian of Faith Rh