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106 morality, but for amusement, and they would not suffer the games to be diverted from their first purpose of the pleasure of hazard. The old games and the old figures were deeply rooted in their memories and habits. They would have no changes, and there have been none of any importance. The hard conventional figures of king, queen and jack which are to be found on the oldest playing cards have been repeated almost without alteration in the popular cards of every succeeding century. We can readily understand the reasons why the scholastic and scientific games were rejected, but it would be difficult to account for the preference always manifested for coarse outlines and clumsy drawing in the figures.

Although playing cards led to gambling, and to forms of dissipation which required restraint, their general use was not an unmixed evil. To the common people, they were a means of education; a circuitous and a dangerous means, no doubt, but not the less effectual. The medieval churl whose ignorance was so dense that he failed to see the advantages of education, and who would have refused to learn his letters by any persuasion, did perceive that there was amusement in playing cards, and did take the trouble to learn the games. With him, as with little children, the course of instruction began with bright-colored little pictures and the explanation of hidden meanings in absurd-looking little spots or symbols. In the playing of the game, his dull mind was trained to a new and a freer exercise of his reasoning faculties, and he must have been inspired with more of respect for the dimly seen utility of painted or printed symbols. To the multitude of early card players, cards were of no other and no greater benefit as a means of mental discipline. To men of thought and purpose, they taught a more impressive lesson of the value of paper and letters. They induced inquiries that led