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 The key enablers we focus on are
 * open source code, open multimedia content and the community or institutional structures that produce or enable them;
 * the growth of what we are calling participatory systems architecture;
 * the continuing improvement in performance and access to the underlying information and communication technology (ICT);
 * increasing availability and use of rich media, virtual environments, and gaming; and
 * the emerging deeper basic insights into human learning (both individual and community) that can informed and validated by pilot projects and action-based research.

These enablers are already empowering major domestic and international transformative initiatives in science and engineering research and education (e-science, a. k. a. cyberinfrastructure-enhanced science) and salients of innovation